Free combat tracker for D&D

Track every combatant’s HP and conditions, get a reminder for each concentration save, and keep a log of the whole fight.

  • Free
  • No account needed
  • Saved in your browser
The combat tracker mid-fight: HP bars, “Concentrating”, “Paralyzed”, and “Grappled” condition tags, an HP loss in the combat log, and a condition save reminder.The players’ initiative display for the same fight: the order and condition tags, but no HP bars.

What it tracks in an encounter

Every combatant

HP
Each combatant shows current and max HP as a bar. Leave HP blank for a creature you do not track. A combatant you add from your roster writes its HP back to that character.
Downed combatants
A combatant at 0 HP is downed but keeps its place in the order. The log records when it drops and when it gets back up.
Condition tags
Pick one of the 15 official conditions, a common effect such as “Blessed” or “Hasted”, or type your own. A tag has no duration. It stays until you clear it or a save ends it.

Save reminders

Concentration saves
When a concentrating combatant loses HP, the tracker reminds you of the CON save. The DC is half the HP lost, rounded down, from 10 to 30. At 0 HP, concentration ends.
Condition saves
Give a condition tag a save, such as a WIS save, DC 15, at the end of each turn. On that combatant’s turn, the tracker reminds you. Press “Passed”, and the tag ends.

The order

Initiative order and turns
Combatants act from the highest initiative to the lowest. “Roll opponents” rolls for every NPC and monster, and “Next Turn” moves the fight along one round at a time.
Initiative display
Put a second window on a TV or a second monitor for your players. It shows the order, whose turn it is, condition tags, and downed combatants, but never HP amounts.

The record

Combat log
Every turn, HP change, condition tag, passed condition save, and lost concentration goes in the log, marked with its round. Type a quick note, and it joins the current turn.
Past encounters
Finish a fight, and the tracker keeps it with its combat log, its combatants, and how long each round took at the table. Each campaign keeps its last ten.

Run a fight in three steps

  1. Build the encounter

    Import your PCs from the roster, then add the monsters. Press “Duplicate monster” to add more of the same kind.

  2. Track the fight

    Change HP as damage and healing land, and add condition tags as effects hit. When a save reminder appears, roll at the table. Press “Passed” on a condition save to end its tag, or “Failed” on a concentration save to drop concentration.

  3. Finish and look back

    Press “Finish Combat” when the fight is over. The encounter moves to your past encounters, where you can read its log.

Questions

Does it track conditions and concentration?

Yes, each combatant carries condition tags, and the tracker reminds you of a concentration save when a concentrating combatant loses HP. It never rolls a save for you. Your table rolls. A passed condition save ends its tag, and a failed concentration save removes the “Concentrating” tag.

Can I see what happened last round?

Yes, the combat log lists every turn, HP change, condition tag, and note, grouped by round. An HP entry shows the amount and the HP before and after, such as “Ogre lost 12 HP (40 -> 28)”. The log keeps the newest 250 entries of each encounter.

Can I read back a finished encounter?

Yes, every finished encounter becomes a past encounter with its full combat log. Its summary shows when it started and ended, its rounds and combatants, and its average and longest round. Each campaign keeps its last ten. You can rename or delete each one, but not resume it.

Can I stop a fight and finish it next session?

Yes, an encounter stays open until you press “Finish Combat”, even if you close the browser. When you come back, it is on the same round and the same turn. A round longer than two hours shows as a break, not as a length.

Does it track temporary hit points?

No, temporary hit points have no number of their own. Add the “Temp HP” condition tag as a reminder, and take damage off it yourself.

Track your next fight from the first roll to the last.

Open the combat tracker